LitRPGs - The Better Alternative to Video Games

One of the reasons I was so serious with my previous blog post, besides the importance of it and the hope that there are those who will find the information beneficial, is to point out why I have instead become obsessed with LitRPGs. For those who don’t know, LitRPG is the literary genre where a person/people either becomes fully immersed in a world through virtual reality gear, or they get transported inside the world permanently. They then become stronger through battling and doing quests similar to a real role-playing game. I consider it a better escape given I can’t play video games, because I don’t have to be tied to a console to listen on Audible: I can do it while in the car, exercising or doing chores, and unlike many video games I used to play, I actually complete these.

As a fantasy writer, I am also impressed by how authors like Michael Chatfield, Jonathon Brooks, and Aleron Kong weave math into fantasy. I loved RPGs — it was my go-to genre for video games — and yet I’ve never known how one would go about calculating all of those statistics into the storyline.

Some might question how many different ways there are to gain a skill, kill a monster, or run a quest, but like thousands of other video games there are many different variations to go off of. There are good and bad writers of course, just like there are good and bad video games, but by in large there is enough variation among the litrpg gnre out there that the common threads don’t feel overdone. So for those who are interested, you should definitely check out the authors I’ve mentioned before and many others as well.